The Nightfall Curse
“When the sun sets, and the skies darken the Nightfall curse is set loose upon the land.
Sheath your weapons away, don’t stray too far from the light and warn your warband.
It creeps in the darkness looking for prey, it doesn’t take side or show mercy at all,
Draw your weapon, or another’s blood and you will fall victim to the curse of the Nightfall.”
Stories, myths, legends and old folk tales. No one is sure where the tale started but it didn’t take long for knowledge of The Nightfall Curse to spread across the land:
“Once the sun has set, anyone found outside the protection of the light brandishing a weapon or engaging in combat would fall victim to this hex. Making it impossible to hold a weapon of any kind or their very life force would be sucked from their bodies.”
It seemed unlikely at first, but sure enough the stories started to come in, someone knew someone who’s relative had been cursed, picked up a weapon and instantly dropped dead. The more stories that came in, the more the Nightfall curse was proven to be a very real, very serious threat to anyone on Neolysium’s shores.
To ensure safety at The Warsong: LARP Brisbane overnight events is kept to the highest of standards, there will be a “no fighting” rule enforced across the event grounds once “weapons down” is called. With the exception of a few designated and marshalled areas:
Players found to be engaging in combat outside designated areas, or ignoring the imposed debuff of their persons will be considered in breach of not only The Warsong rule set, but also the code of conduct and will face the processes clearly laid out in those stated documents.
Area’s will be clearly marked and announced where and when it is okay to use weapons and participate in combat after “weapons down” has been called
At a certain time during and event as the receding light makes it no longer safe for combat to take place, marshals will call: “Weapons down.” From this point on:
Any player who is found to be brandishing a weapon, or participating in combat once “weapons down” has been called will be affected by a “no weapon” debuff, effective immediately, and that will carry over into the next day. “No weapon” means:
To remove the “No weapons” debuff, the player will need to discover and complete a series of tasks the following day, at which point they will be informed by marshals that they can once again carry weapons without consequence. If the player does not complete these tasks by the end of the event Sunday, the debuff is removed once the game is called off. (or it can continue if you wish to take on that role play aspect of the game. But it will no longer be enforced by admin or marshals)